X-Bomber the Game
Welcome to xbomber.co.uk; home of X-Bomber.
X-Bomber is a a fast, modern vertical-scrolling spaceshooter for Windows.
It is based on the Japanese sci-fi TV series; Star Fleet and features lots of arcade action, weapons and explosions.
News Show all
I received an award for X-Bomber v0.38g out of the blue - Good to know people are playing it.
Apology: I had a lot of broadband issues at the end of last week which garbled the initial upload of v0.83g and triggered quite a few emails.
In other news: I'm working on something a bit ambitious for v0.83h but I'll be happy with it when it's done.
Guest Ally: Impala Star Cruiser (credit: Brad Smith)
- Added some detail on the EDF Fighters and Underwater Weapons to Help.
I fitted a WD 6TB hard disk to my desktop rig this week to avert my impending storage crisis. That brings the machine up to about 15TB. Hopefully that should keep me going for another year.
When I built Krystal, I put a Sony DVD-RW in it. I don't seem to have much luck with Sony products and this wasn't much of an exception.
... for anyone wanting to use their Xbox One controller to play X-Bomber or anything on their PC wirelessly
Microsoft are releasing a wireless receiver, allowing you to do just this.
They released a wireless adapter for using the Xbox 360 controller with Windows but it's taken them over a year to give us a way to use the Xbox One controller with the PC other than plugging it into the USB subsystem:
The Xbox One controller is really brilliant to use with X-Bomber. I'm planning on configuring the game so that you can trigger all game functions from the controller.
The Aeroshuttle is one of those things about Voyager that became famous among fans by its absence from the show.
You can see from the underside of the Voyager ship that there is supposed to be some kind of support craft set into the hull and it is described in the Voyager Technical Manual that was issued initially to the series' storywriters.
I didn't imagine that any footage was shot of it for the series, rather that the images of it had been dreamed up after the show was made as a way of apologising for not featuring it but I was wrong:
Logging in - Click here to access the forum.
The new forum needs all members to reset their passwords before logging in for the first time.
Once you're logged in, you can change your password in:
For new users, who need to register, the answer to the Anti-spam question is "Dai-X".
The SFXB Forum had a software problem at the back-end of January. We fixed the problem by migrating to phpBB 3, which is newer and better than the original Ikonboard.
I'd like to thank Andy Thomas for his help on this project and I appreciate everyone's patience while the forum was down.
And now for something totally different...
It is far cheesier and lighter-hearted than KR and AW but Hulk Hogan and Keith Lemon are really entertaining.
The show has quite a lot of action, (not all of it terrible), and the boat is epic; with a wide range of deterrents, (not all of which work perfectly all the time):
So, what about it? They never released the whole series on DVD or even on VHS in the UK.
Reading Vanessa's brilliant Star Fleet prequel; Rise of the Alliance got me writing my side-story to X-Bomber.
I've puzzled for a long time what would be the best format for cutscenes in the game. I wondered whether it would be best to sketch the characters, ships etc. then edit them in photoshop and lastly manipulate them in the game's runtime.
So, what I have in-mind now is a shoot-em-up with a lot of heavily-illustrated narrative between missions.
Anyway, here's Chapter 1
I was happy with my recent changes to the lime-green smart homing missile that bosses 5 and 13 fire.
Since the two weapons fulfil similar functions, rather than re-invent the wheel, I programmed a 'yellow mode' into the smart missile that allows it to behave in the same way as the vector laser - only it looks better and means that I can do away with the vector laser object.
By the same virtue, I did away with the ugly blue bullet that only the defence platforms fire in Level 4 by giving the smart missile a cool 'aqua-blue mode' that acts in the same way by following a random and unpredictable path.
This way is much more efficient in terms of objects and looks a lot cooler.
I'm planning a couple of other modes as well:
In any case they will produce a corresponding-coloured explosion on contact with the player or a friendly, causing them about 20 units of damage.
This site and content is unofficial; © 2002-2015 Piers Bell and other authors.
Star Fleet, X-Bomber et al. © Enoki Films.
The software is provided "as is", without warranty of any kind, express or implied, including but not limited to the warranties off merchantability, fitness for a particular purpose and noninfringement. In no event shall the authors or copyright holders be liable for any claim, damages or other liability, whether in an action of contract, tort or otherwise arising from, out of or in connection with the software or the use or other dealings in the software.