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X-Bomber the Game

Welcome to xbomber.co.uk; home of X-Bomber.

X-Bomber is a a fast, modern vertical-scrolling spaceshooter for Windows.

It is based on the Japanese sci-fi TV series; Star Fleet and features lots of arcade action, weapons and explosions.

News » x

Soft82 Award

2015.03.24    Comment icon 0 

award

I received a reward for X-Bomber v0.38g out of the blue - Good to know people are playing it.

Apology: I had a lot of broadband issues at the end of last week which garbled the initial upload of v0.83g and triggered quite a few emails.
Many thanks for these, I had re-downloaded the original file and was satisfied that it opened but when you tested it in 7Zip, you could see that the exe file was corrupted.
I reuploaded the file on Sunday and sent that across to ModDB/Indie DB. I woulda had it upped earlier but the broadband went out for over about 36hrs.

In other news: I'm working on something quite interesting for v0.83h, which is quite ambitious but I'll be happy with it when it's done.
The 'proof of concept' lets you map the Airstrike key to any key on the keyboard or any button on a game controller.
I'm thinking of reducing the number of controls too. Rather than pressing a specific button to transform, you'd just hold down Select.

v0.83h - Upcoming Version

2015.03.19    Comment icon 0 

Objectives
- Progress Mission 16.
- Check underwater weapons.
- Balance difficulty.
- Prototype Joystick/Gamepad button mapping.
- Rebuild Mission 8.

Complete
- DRAGOON weapon improved
- Boss 5 graphics improved

X-Bomber v0.83g - New Version

2015.03.19    Comment icon 0 

- Lighting overlay improved and colour-coded full-screen glow displayed when collecting power-ups
- ADEN Cannon now equally effective against all enemies
- Guest Ally: Impala Star Cruiser (credit: Brad Smith)
- Shields, afterburners and plasma missiles improved
- Space environment logic improved
- Variable engine glow
- Background scrolling logic improved
- GunBoy special weapon improved - More than 8 can be deployed.
- Player speed handicap added to allow engine-disabling enemy weapons
- Airstrike logic simplified and improved - Tap A to summon Airstrike. Hold A to summon F-Zero One.
- WingMan movement logic improved

EDF Fighter and Underwater Weapons Write-up

2015.03.13    Comment icon 0 

- Added some detail on the EDF Fighters and Underwater Weapons to Help.

I fitted a WD 6TB hard disk to my desktop rig this week to avert my impending storage crisis. That brings the machine up to about 15TB. Hopefully that should keep me going for another year.

When I built Krystal, I put a Sony DVD-RW in it. I don't seem to have much luck with Sony products and this wasn't much of an exception.
It would make a noise like a jet engine when used and seemed to make errors when reading and writing.
The Samsung I replaced it with seems to behave.

XBox One controller - Wireless for PC in 2015

2015.03.07    Comment icon 0 

... for anyone wanting to use their Xbox One controller to play X-Bomber or anything on their PC wirelessly

Microsoft are releasing a wireless receiver, allowing you to do just this.

They released a wireless adapter for using the Xbox 360 controller with Windows but it's taken them over a year to give us a way to use the Xbox One controller with the PC other than plugging it into the USB subsystem:

GDC 2015: Microsoft Releasing Adapter to Let You Use Xbox One Controllers on PC

The Xbox One controller is really brilliant to use with X-Bomber. I'm planning on configuring the game so that you can trigger all game functions from the controller.

Star Trek: Voyager - Aeroshuttle Test Footage

2015.03.04    Comment icon 0 

Voyager Aeroshuttle

The Aeroshuttle is one of those things about Voyager that became famous amongst fans by its absence from the show.

You can see from the underside of the Voyager ship that there is supposed to be some kind of support craft set into the hull and it is described in the unpublished but available Voyager Technical Manual that was issued initially to the series' storywriters.

I didn't imagine that any footage was shot of it for the series, rather that the images of it had been dreamed up after the show was made as a way of apologising for not featuring it but it looks like I was wrong:

Star Trek: Voyager - Aeroshuttle test (Foundation Imaging) - Youtube

SFXB Forum Back Online

2015.02.21    Comment icon 4 

Thunder in Paradise

2015.02.21    Comment icon 0 

X-Bomber Side-story - Rain Song

2015.01.20    Comment icon 0 

Reading Vanessa's brilliant Star Fleet prequel; Rise of the Alliance got me writing my side-story to X-Bomber.
I've been thinking about it for a long time to expand on what the game shows you.
In the fullness of time, I'm thinking of building the narrative into the game in the way that Zone 66 did.
I always found that an effective way of working the story into the game, rather than creating cutscenes on the limited budget of most games of that time that wouldn't have really done the story justice.

I've puzzled for a long time what would be the best format for cutscenes in the game. I wondered whether it would be best to sketch the characters, ships etc. then edit them in photoshop and lastly manipulate them in the game's runtime.
Somehow, I could never picture that working quite the way I wanted.
It probably would have clashed with the style of the sprites anyway.

So, what I have in-mind now is a shoot-em-up with a lot of heavily-illustrated narrative between missions.

Anyway, here's Chapter 1

Oblivion Concept Art

2014.12.29    Comment icon 0 

If found this page full of concept art for Oblivion, which is one of my favourite films: Concept Art World

Antispam: Type "YES".

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v0.83g - New Version - 2015.03.19
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