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X-Bomber the Game

Welcome to xbomber.co.uk; home of X-Bomber.

X-Bomber is a a fast, modern vertical-scrolling spaceshooter for Windows.

It is based on the Japanese sci-fi TV series; Star Fleet and features lots of arcade action, weapons and explosions.


New Stuff 2015.11.08 Comment icon0

I came across a favourable little article about X-Bomber at PC Advisor.

Thunderbirds are Go (again) - Episode 14 and 15 available here:
Thunderbirds Are Go! - EZTV

- New Image Galleries: FireStorm, Dan Dare, Zentrix
- Media system improved quite a lot: Details
- New high-quality fan-work videos added to the Star Fleet > Fan Work section
- New material added to Star Fleet Scans

Stuff to do for v0.84a 2015.10.24 Comment icon0

Current Status
The training section in mission 0 is being re-written and simplified to accommodate changes to control system and new features.
The captured EDF missile ships have been re-instated in mission 8. That section was stripped out to stop mission 8 crashing. There are a few items still to re-add to mission 8. There are few new additions planned as well like missile launchers and other structures.
Mission 1 is being used as a testbed for mixing carriers loaded with fighters in with the empty ones.

In Progress
- Rebuild and expand mission 8's stage 3. - 25%
- Get astrofighter carriers to release astrofighters during levels - 10%
- Update Training Mission - 75%
- Bullet flash and impact effects - Phase 2; laser torpedoes
- Main battle tank 'turret sharing' logic and movement
- Revisit mission 11 terrain speed and underwater mode
- Revisit mission 9 graphics
- Check underwater weapons.
- Progress mission 16.
- Improve Dai-X homing laser special weapon

- Change Dai-X mega missiles to much cooler nukes
- Dai-X black hole missile special weapon improved
- Automatic power transfer improved to take account of the extra boost from 50% and 100% power-ups.
- Manual power transfer efficiency increased from 50 to 75% - Mission 15 Battlecruiser upgrade - Phase 2

- X-Bomber homing missile sprites improved (alpha-blend, real-time rotation, scaling)

Backquanox! 2015.10.05 Comment icon0

It's Aquanox; just about my favourite game ... and it's back!

It's a shame it won't tie into the story of the main Aquanox game. I guess we won't be seeing any more of Emerald 'Dead-eye' 'deadpan-delivery' Flint.

Here's a clever article as well that explains why the would-be 4th Aquanox game; Angels' Tears never came about:
AquaNox: The Angels’ Tears [PS2 – Cancelled]

Thanks for playing 2015.09.13 Comment icon0

Thanks to everyone for playing X-Bomber and especially to those that have uploaded high scores.
I'm glad to see that people are running the game and I hope you're enjoying it.

X-Bomber v0.84 - New Version 2015.08.31 Comment icon0

X-Bomber v0.84 WIP Screenshots

- Migration from Multimedia Fusion 2 to Clickteam Fusion 2.5 runtime
- 'Night mode' enabled and other consistency improvements in mission 11
- 'No instruments mode' available in options menu

- Dai-X special weapon; Quantum Buster rebalanced with new features and graphics
- Mission 11 underwater wingmen added

- Bullet muzzle flashes and impact animations
- Dai-X Special Weapon 3; RFSG, and 4; plasma grenades improved
- Engine glow and afterburn for Booster Packs
- Underwater bubble particles and other mission 11 graphics improved
- Mission 9 - stage 1 graphics improved

Dai-X Special Weapon 3 - Rapid-Fire Spreadgun 2015.08.27 Comment icon0

An upgrade to the RFSG awaits us in v0.84. The same feature will be applied to all Special Weapons in time.
I added a separate object to the game that actually shows the RFSG unit attached to the back of the Dai-X.
The sprite has several frames with different action points that are changed around between runtime frames so that the backpack can fire shots from different firing points.

Loading... Loading...

Muzzle Flashes and Impact Animations 2015.08.17 Comment icon0

I've been dressing up the game's weapons by creating a uniform muzzle flash sprite that appears whenever a bullet detects that it's just been created.
The flash works out what direction to point in, what colour it should be and how big it should be.
It looks really good.

Update: I've added some small explosions that are created when bullets collide with targets. Again, these are colour-coded to the bullets that create them.
From here, I can roll lots of bullet objects into a single one to simplify the game's workings since the objects won't have to contain any appearing or disappearing animations.
I've also managed to reduce the number of particles released on bullet impact because the existing number looked excessive when combined with the explosions. So the game should get a lot lighter to run in terms of the number of objects at runtime.

We should be able to manage similar improvements with laser torpedoes and beam weapons.

Runs on Windows 10 2015.08.06 Comment icon0

X-Bomber runs just fine on Windows 10 on all my machines.
I can highly recommend the new OS. If you have Windows 7 or 8 already, you can install 10 for free using the media creation tool from Microsoft:
Download Windows 10

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Latest Version
v0.84 - New Version - 2015.08.31
Download Details

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Star Fleet, X-Bomber et al. © Enoki Films.