The year is 3002. In 2999 the Earth comes under attack from a powerful alien force; The Imperial Alliance. The Earth's defence forces are helpless against the onlaught and only the prototype space battleship; X-Bomber stands in the way of Earth's annihalation. The Alliance was narrowly defeated and X-Bomber leaves Earth in search of F-01; a legendary power capable of destroying the Alliance for good.
F-01 was discovered in the unlikeliest of places and the Imperial Master and his Alliance forces were finally destroyed but not before terrible damage was wrought upon the Earth.
The Alliance's retreat from Earth's solar system and surrounding territories has resulted in the liberation of several of Earth's neighbours. In recent months, Earth has developed peaceful relations with a planet called Simetra, left barren by after countless years of Alliance tyranny.
The process of rebuilding what the Alliance destroyed is underway.
6 hours ago, Earth's newly established Alpha Proxima Base reported an approaching Alliance Fleet then contact was lost. The Alliance has returned for revenge. X-Bomber, fully overhauled after its year-long mission, escorting 3 transport cruisers to Simetra is the only warship within range to deal with the threat.
and it is here that our story begins...
X-Bomber the Game's story follows on where the TV series left off as X-Bomber's refit is completed and her crew are brought back together after their early 'retirement' to deal with the resurging Alliance threat. Your job is to pilot X-Bomber, destroying waves of enemy ships, on a frantic quest to save the Galaxy once more, grabbing powerups, dishing out excessive firepower and, of course, making lots and lots of things explode.
^ Top ^ // Section Divider
2.1. System Requirements
| Operating Systems | Microsoft Windows 95, 98, 2000, ME, XP, Vista, 7 or 8 (preferably with latest service packs and drivers) |
| DirectX 9 for Hardware Acceleration |
| Processor | 2,000 MHz AMD Athlon 64, equivalent or faster |
| Memory | 1,024 MB |
| Graphics | ATI Radeon 9800XT, equivalent or faster |
| Hard Disk Space | Approximately 200 MB |
| Misc. | Keyboard, Sound card, Gamepads & Joysticks supported |
// Section Divider Type 3
2.2. Installation
- Click here to download the latest version of X-Bomber.
- Click "Open" when your browser asks you. If the file doesn't open, double-click the file in your browser's download list when it finishes downloading.
- Drag the folder from inside the zip file onto the desktop or into another folder.
- To run X-Bomber, double-click on the folder then double-click the "xb2-082.exe" Application.
- Click "Run" if Windows gives you a Security Warning.
2.2.2. Uninstalling
Just delete the X-Bomber folder.
// Section Divider Type 3
2.3. Troubleshooting
If X-Bomber fails to run or does not perform as expected, try the following:
- Download the latest version of X-Bomber and open it to overwrite and repair X-Bomber's files.
- Set the Windows Power Scheme to "Home/Office Desk" in XP or "Balanced" in Vista/7. You can find this in Control Panel > Power Options.
- Download and install DirectX 9.0c from Microsoft's website.
- Update your drivers; especially your graphics card drivers. [ AMD | Nvidia ]
- Update Windows fully and install Microsoft .NET Framework, using Windows Update.
- Check for viruses and spyware, using a good antivirus/antispyware.
- Close any other programs and background processes. uTorrent and other file-sharing programs impair X-Bomber's performance when their windows are open. If you close your antivirus, reopen it after running X-Bomber.
- Windows 95/98 - End "rundll32.exe", using Task Manager (Ctrl+Shift+Esc).
If you have a problem running X-Bomber, please do not hesitate to get in touch.
^ Top ^ // Section Divider
3.1. Menus
In any menu, use the Arrow keys or the mouse pointer to highlight an option. Then, press Enter or click to select it.
Press Esc or select the "Back" option to go back a step.
3.1.1. Main Menu

The Main Menu has seven options:
- Start allows you to start a new game or start from any mission. You can select which ship(s) to play the mission with. When you return to the menu from playing a mission, the Start option is replaced by Resume, which allows you to resume your mission.
- Options allows you to adjust sound and music volume, configure controls and game settings; (including difficulty).
- Missions - When you return to the Menu from a mission, Missions allows you start any mission from scratch..
- Instructions shows this help document in the default browser.
- Hi-Scores allows you to save your current high-score, view your previous high-scores, upload any high-score to the Online High-Score Table.
- Credits shows information about the game's production.
- Exit - Choose this option and press Enter to close the game. Close the game at any time by pressing Alt+F4.
3.1.2. Mission Briefings
Scroll through and read your Mission Briefing by pressing the Left and Right Arrow keys then press Fire (default = Z) or Enter to start the level.
Press Esc or click "Shut Down" to return to the Main Menu.
// Section Divider Type 3
3.2. Controls
3.2.1. Remappable

| Move: | Arrow Keys |
Fire Main Weapon: Fire Auxiliary Weapon: | Hold Z X |
| Activate Shield: | Hold C |
|
Select Next Weapon: Select Previous Weapon: | Shift \ |
Select Ship / Transform: Request Airstrike: |
Tab A |
Transfer power from weapons to Shields: Transfer power from shields to Weapons: |
S W |
|
3.2.2. Non-Remappable
| Pause and return to Menu: | Esc |
| Pause: | Left Mouse Button |
|
| Shuffle Music Track: | F5 |
| Toggle Fullscreen / Window Mode: | Alt+Enter |
|
// Section Divider Type 3
3.3 Instruments

Counter-clockwise from top-left:
3.3.1. Main Gauges
- Shields - As shield strength diminishes, the armour becomes more vulnerable.
- Armour - When the Armour reaches zero, your ship is destroyed.
3.3.2. Weapons
- Energy - Energy weapons normally draw power from this reserve when fired.
- X-Impulse shows number and type of available X-Impulse Blasts.
- Select
- Shows the selected main weapon.
- Shows the onboard Special Weapon and how much ammunition it has. (Illuminates when the Special Weapon is selected).
3.3.3 Tactical
- Objective usually shows how much more damage your target can sustain.
- Distance shows your distance from the end of Mission (boss).
3.3.4. Other
- Messages shows notifications from the crew and other characters
- Score increases when enemies are destroyed and when escape capsules are recovered.
^ Top ^ // Section Divider
How to Play
- Avoid the hazards such as weapons fire, enemy ships, asteroids and other obstacles.
- Use your weapons to destroy the enemy.
- Collect PowerUps to replenish your resources.
To complete a mission, you must survive to the end of the level and destroy the end-of-level Boss enemy.
If your ship is destroyed, the game is over.
Collisions
Your two largest ships; X-Bomber and Dai-X can collide with enemy weapons-fire, enemy ships and other hazards. The smaller Dai-X Fighters, when flown individually are weaker and therefore do not collide with enemy ships but fly over them. Weapons-fire from friendly craft do not collide with you and your weapons-fire will not harm harm them. However splash damage from some of your weapons (such as missiles) may damage your allies slightly.
While Flying a Dai-X Fighter the other two fighters (that fly as your wingmen) cannot be damaged by the enemy unlike your other allies.
Only certain areas of your ships are vulnerable. These areas are shown in red below.
| Vessel Name | Hit Area | Collisions |
| Enemy Weapons fire, Asteroids, Mines etc. | Enemy Spacecraft | Friendly Weapons Fire | Friendly / Neutral Collisions |
| X-Bomber |  All | Yes | Yes | No | No |
| Fighters |  Fuselage / Hit Point (BrainCom) |
Yes | No | No | No |
| Dai-X |  Torso | Yes | Yes | No | No |
Friendly fire does not feature in the game. This means you and your allies can blast away at the enemy without fear of hitting eachother. However ships can be damaged by explosions and splash damage causeed by their allies' weapons.
Hints
- If you're too close to your display, you can only focus on a small part of the screen and it's difficult to anticipate.
- Don't stare at the instruments, just glance at them.
- Make use of your Aux. Weapons [X] - better to use an X-Impulse blast or two than get the ship blown up.
- Don't forget to use Dai-X if X-Bomber is badly damaged. Your ships re-arm and repair themselves when not being used.
All your ships are repaired at the end of every level.
- Use the right weapon. Some weapons are effective against swarms of small enemies but hopeless against stronger, single enemies.
- Use slower weapons to lead targets to avoid being hit by their weapons.
- Hold your fire sometimes to concentrate on dodging.
- Just keep moving most of the time, this often allows you to dodge shots travelling directly at you without you having to think about it.
- Don't worry about getting hit by smaller bullets. Your ships can take a fair amount of damage.
- Relax. Take a break if you're tired or stuck. Adjust the difficulty in Options. This game is meant to be challenging.
- If stuck, try a different weapon, ship or tactic. Use appropriate ship (ie. X-Bomber / Fighters / Dai-X) and weapons (ie. cannons / beams / spreadguns) according to the situation and enemy (ie. fighters / boss).
^ Top ^ // Section Divider
The X-Project, designed by Professor Hagan prior to his disappearance and built by EDF in an underground hangar on the Moon under the supervision of Dr Benn, was intended to maintain peace in Earth's Solar System.
5.1. X-Bomber

5.1.1. Overview
X-Bomber is a 200-metre prototype space-battleship, launched unfinished in 2999. X-Bomber's quantum drive gives the ship remarkable combat agility and performance, for a capital ship.
The ship has powerful shields, allowing it to withstand a good deal of weapons fire. The ship's reactor output combined with its array of energy weapons gives X-Bomber devastating firepower.
It serves as a fast and powerful carrier-ship to the three Dai-X Fighters, transporting them over long distances and re-arming them after missions.
X-Bomber is the toughest and best-armed ship in the game, making it good for new players. It is also the least agile.
|
| Performance: | 50km/s (cruise) |
| Armament: | Main | Laser Cannons | 160 |
| Anti-Fighter Turrets | 300 |
| Laser Torpedoes | 400 |
| Neck Lasers | 500 |
| [ Special Weapon ] | |
| Aux. | X-Impulse Blast | 567 - 795 - [Untested] |
| Auto. | Aft Lasers | 200 |
| Defence Systems: | Shields | 500 |
| Armour | 400 |
|
5.1.2. Main Weapons
Pulse Guns: Apollo SK-75 Pulse Laser Cannon (x2)
destroy most fighters and other small objects in one shot. The weapon consumes very little power.
Anti-Fighter Turrets: Phalanx-X Point Defence Battery w/ full-auto fire control (x3)
Several turrets operable manually from inside the turret or remotely from the ship's weapons console on the bridge. These point-defence weapons aim automatically, irrespective of where the ship is headed and are particularly useful for removing dense groups of astrofighters from hard-to-reach positions.
Laser Torpedoes: Scylla 200mm Laser Torpedo Launcher (x4)
fires a stream of Electromagnetic napalm from each of the ship's wing-tip pods - covers a wide area, travels quickly and does a lot of damage on arrival.
Main Lasers: Nemesis X-500 Optical Beam Laser (x2)
Twin lasers mounted in the ship's neck inflict substantial damage but consume power rapidly. A power transfer from the shields may be needed for sustained fire. Recommended for fast disposal of dangerous enemies.
5.1.3 Aux Weapon
X-Impulse: 'Apocalypse' Positron Blast Emitter
was originally designed as a single-use weapon but has since been improved. to fire smaller blasts more frequently. If you collect 3x X-Impulse PowerUps a full-intensity blast can be fired. Sufficient energy for 3x full intensity blasts can be stored. By collecting 10x X-Impulse PowerUps, a Super-X-Impulse blast can be fired.
5.1.4. Auto. Weapon
Rear Lasers: Zelus X-200 Optical Beam Laser (x2)
Two rear-firing lasers fire automatically when an enemy is detected behind the ship and when the weapons energy is 20% or above.
// Section Divider Type 3
5.2. Dai-X Fighters
Overview
X-Bomber carries three of the most advanced Astrofighters; BrainCom, MainBody, LegTrax - each designed for a unique purpose. Each fighter is fast and armed with an upgradeable main weapon, MegaBombs and secondary weapons.
You can select which Dai-X Fighter to fly by pressing Select Next Weapon [Shift] and Select Previous Weapon [\].
Technical Summary
|
BrainCom |
MainBody |
LegTrax |
 |
 |
 |
| Role: |
Fighter-Interceptor |
Fighter-Bomber |
Heavy Assault Craft |
| Type: |
Speed |
Power |
Balance |
| Max. Velocity: |
70km/s | 60km/s | 65km/s |
| Defence |
Armour |
100 | 200 | 175 |
| Shield |
[ | 133 | ] |
| Armament |
Fire 1 |
[ | Rapid-Fire Pulse Gun | ] |
| Spread-Fire Pulse Vulcans |
Dual/Quad Rapid-Fire Pulse Guns |
Spread-Fire Pulse Machinegun |
| Fire 2 |
2x 2x High-Explosive Cluster Bombs
Capacity: 2 |
2x Beam Cannons
Capacity: 4 |
Graviton Cannon
Capacity: 80 |
// Section Divider Type 3
5.3. Dai-X (Combined)
Overview
Technical Summary
|
|
| Max. Sublight Velocity: | 60km/s (cruise) 65km/s (afterburners) | Power Rating |
| Armament: | Fire 1 | Eye Lasers | 350 |
| Super Cannons | 222 |
| X-Tracers | 520 |
| Mortar Cannons | 640 |
| Nuclear Torpedoes | 400 |
| [ Special Weapon Slot ] | Variable |
| Defence Systems: | Fire 2 | Blocking Shield | 10 secs |
| Armour | 400 STU |
|
Weapons
Eye Lasers: Thanatos 350mm Optical Beam Laser (x2)
Super Cannon: ??? 200MW Pulse MachineGun (x2)
X-Tracers: Ragnarok Positron Blast Emitter(x4)
Mortar Cannons: Xiphias 80mm 8-barrel Micro-Missile Launcher (x2)
Nuclear Torpedoes: Oblivion 200 MT ThermoNuclear Missile
5.4. WingBlade
 |
Main Weapons: |
- Dual Rapid-Fire Pulse Guns
- Quad Rapid Spread-Fire Pulse Guns
- Hydra Missiles |
| Aux. Weapons: |
- 5-Way Spread-Fire Cannon
- ?-Impulse
- Plasma Missiles
- Dual Beam Cannons |
| Auto. Weapons: |
- Dual Rear-Firing Pulse Guns
- 2x wing-tip-mounted 40mm Vulcan turret machine guns |
5.5. The Skull
| Skull Mode | Azuris Mode |
| Shield: | --- 250 --- |
| Armour: | 300 | 500 |
| Weapons Energy: | 1875 | 3125 |
| Agility: | 55 km/s | 45 km/s |
| Forward Weapons: | Pulse Cannons
Lightning Cannons |
Pulse Cannons
Plasma Cannons |
| Side Weapons: | Pulse Guns x6
Point-defence guns x8 |
Pulse Cannons x10
Beam Cannons x2 |
| Secondary | Plasma Missiles x256 | Plasma Missiles x512 |
| Auto Weapons: | Rear-firing Lasers |
5.6. Original X-Bomber
| Main Weapons: |
- Dual Pulse Cannons (controlled-direction type)
- Dual Heavy Pulse Cannons
- Turrets (Phalanx-VIII, high-speed-tracer type)
- Laser Torpedoes (converging type)
- Main Laser (rapid pulse type) |
| Aux. Weapon: |
X-Impulse (requires 3x PowerUps to fire) |
| Auto. Weapon: |
Rear-Firing Lasers |
|---|
^ Top ^ // Section Divider
6.1. System Powerups
Three Powerups can be used by any ship. They each come in three versions; Silver, Gold and Platinum, giving 25%, 50% and 100% boosts respectively.
- Armour: Repairs your ship's armour. (Increases score if armour full)..
- Shields: Increases your ship's shield strength. (Shield Powerups make X-Bomber invincible to weapons-fire for a short time when both it's shield and weapon reserves are nearly full and regenerates Dai-X's armour when the shields are nearly full)
- Weapons: Recharges your ships weapons energy. (activates afterburners when energy full)..
6.2. Secondary Weapons
- X-Bomber > X-Impulse: Charges X-Impulse System. Overfilling the X-Impulse causes the Super X-Impulse to fire.
- Fighters > MegaBombs: Reloads fighter bomb magazine.
- Missile Packs: Reloads Missiles by 25% for use with the Mortar Cannons and Nuclear Torpedoes.
// Section Divider Type 3
6.3. Special Weapons
6.3.1. Overview
| No. | Colour | X-Bomber | Dai-X |
| 1 | Yellow | ADEN. Cannons | | WildFire Missiles | |
| 2 | Blue | Homing Missiles | | WingBlade / Lock-On Lightning | 2 |
| 3 | Orange | Rotator SpreadGun | 1 | Rapid-Fire SpreadGun | 1 |
| 4 | Green | Plasma Cannons | 1 | Plasma Mines | |
| 5 | Aqua | Scalar Mass Driver | 1 | DRAGOON System | 2 |
| 6 | Red | EM Napalm Cannon | | Homing Lasers | 2 |
| 7 | Grey | Laser Torpedo Retrofit | 1 | Point Singularity Bomb | |
| 8 | Purple | GunBoys | 2 | Buster Cannon | |
| 9 | Magenta | Laser Sabre | 2, 1 | Equipment Pack | |
| 10 | Lime | Booster | | THOR | |
1 Weapon consumes own ammunition, not ship's internal power.
2 Always-On - Fires when unselected to support your other weapons.
6.3.2. X-Bomber Special Weapons
1. ADEN. Cannons
4 8-barrel rotary cannons unleash a storm of 90mm depleted-uranium penetrators. Shreds fighters and unshielded larger targets. Marginally effective against shielded targets.
2. Rotator SpreadGun
This pulse weapon uses an oscillating twin muzzle to release a pattern of fire over a wide area.
3. Homing Missiles
follow any thermal or lidar signature, defined as a hostile by X-Bomber's CMS. Each high-agility missile has an undeterrable guidance system and a powerful anti-ship warhead.
4. Plasma Cannon:
No longer the reserve of space stations and planetary defences, this Quad Plasma Cannon releases 20 rounds per second, easily blasting through even the hardiest of targets.
5. Scalar Mass Driver:
Fires 6-metre, cylindrical neutronium munitions at multiples of lightspeed using scalar energy. The weapon has a 1 metre deviation over a range of 100,000 militons. Hold [Z] to charge. Release to fire.
|
6. EM. Napalm Cannon
Works on same principal as Laser Torpedoes but bombards a wide area, dissipating after a distance. Stream is guided by an EM field, making it snake and curve according to X-Bomber's movement. It sets targets alight, damaging them even after you stop shooting them.
7. Converging Laser Torpedoes
Removed in accordance with treaty signed with the Simetran Government. The converging mode can be re-installed as a special weapon. The mode requires more power but creates extensive damage.
A weapon designed to replace this system, called the Positron Blaster, is undergoing R&D.
8. GunBoys
These sentry drones attack the opposition with twin laser cannons. They hold a nasty surprise for the enemy when destroyed - Can be deployed anywhere by pressing [Z].
9. Laser Sabre
A rotating turret emits three diverging beams that damage and reflect off enemies. The beams cause greater damage the more times they reflect.
10. Booster
The Booster docks with X-Bomber and provides two phased plasma beam cannons as well as two 24-tube rocket launcher pods with 1,000 rockets each. When not selected, the Booster charges X-Bomber's Shields, Weapons and X-Impulse systems and repairs the Armour. The Booster can be destroyed by enemy weapons fire. As the Booster suffers damage, the phase plasma cannons become less effective.
|
6.3.3. Dai-X Special Weapons
1. WildFire Missiles
Two 16-tube shoulder-mounted launchers release a swarm of semi-guided SledgeHammer missiles from a 500-round magazine.
2. Rain
WingBlade is an independent ship and an augmentative weapon for Dai-X. When unselected, it accompanies the Dai-X. When selected, it docks with Dai-X and fires a stream of lightning that curves and locks onto enemies that it touches.
3. Rapid-Fire SpreadGun:
A back-pack-mounted weapon that projects two streams of pulse lasers ahead as well as four smaller calibre streams to either side at a high rate of fire.
4. Plasma Grenades
DRAGOON Pack
The 'Six-Shooter' backpack stores six 'remote weapons'; each with a beam cannon, that attack the enemy independently.
|
Homing Lasers
10. THOR.
Works as a Booster for Dai-X, providing two phased plasma beam cannons as well as two guided missile launchers and two beam cannons. When not selected, THOR charges Dai-X's Shields and Weapons; reloads the Missiles and repairs the Armour.
|
// Section Divider Type 3
6.4. Dai-X Fighter Upgrade Weapons
BrainCom
| Dual | 62 |
| 83 |
| 125 |
| Quad | 138 |
| 208 |
| 277 |
| Hex | 388 |
| 437 |
| 466 |
| 466 |
|
MainBody
| 1 | Alternating | 55 |
| 2 | 83 |
| 3 | Dual | 111 |
| 4 | 166 |
| 5 | Rapid-fire Dual | 222 |
| 6 | 333 |
| 7 | Quad Burst | 500 |
| 8 | 533 |
| 9 | Quad Burst Rapid | 640 |
| 10 | 680 |
|
LegTrax
| Single | 50 |
| Dual | 66 |
| 100 |
| Triple | 150 |
| 200 |
| Quad | 266 |
| Penta | 333 |
| Penta | 373 |
| Penta | 386 |
| Penta | 413 |
|
^ Top ^ // Section Divider
9.1. Legal & Terms of Use
9.1.1. Copyright
X-Bomber the Game is unofficial and unendorsed. Star Fleet, X-Bomber et al. are Copyright © 1980 Jin Dynamic. No Copyright infringement is intended. This material is for personal use only.
All other elements Copyright © 2002 - 2013 Piers Bell and all other authors whose work appears in this game. All rights reserved.
Please read the following carefully - Use of the software represents your agreement to these terms.
9.1.2. License
This program is free software. The author gives unlimited permission to copy, distribute, transmit, display and reproduce this software at no charge to the recipient and in its exact original state, without any modifications.
Unauthorised adapting, modifying, creating derivative works, hiring, licensing, sale, or sale of any content from the game are all prohibited. If you'd like to use any material from X-Bomber the Game, please let me know.
9.1.3. Disclaimer
X-Bomber the Game and associated files are provided "AS IS", without warranty of any kind. The author will in no event be liable for any loss or damage of any kind in connection with use or performance of the game or any content available from it.
You download and use this software entirely at your own risk. You must ensure you are entitled to download this data and you must scan for any viruses or disabling applications.
// Section Divider Type 3
9.2. Technical information
| Display: | 800x600 resolution | 16.7 Million colours | 50 frames/second |
| Runtime: | Multimedia Fusion 2 | Direct3D 9 Hardware Acceleration | 32-bit Windows Application |
| Audio: | Compressed wave sound | 32-channel mixing | 128kbps MP3 soundtrack (replaceable) |
^ Top ^ // Section Divider
|