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X-Bomber To Do List

2012.09.30 | Responses

I consolidated all my stickies and Notepad files into a list that everyone can see:

Mission Specific To-Do:

  • 00: EDF Transports and Tankers, Radar Stations etc. | Turrets, beta laser and plasma bombs for Boss | Recon Deathball
  • 01: make more like 'Special Course' from v0.4
  • 02: Extra enemies (super mining claw) and environment after mid-level bosses | Asteroid turrets (Dual Laser and Gatling types - fixed-vertical-fire and tracking - darker colour) | Extra fighter/bomber types
  • 03: Enemy buildings (based on Imperial Fortress) | Extra turret/anti-air types
  • 04: Opening explosion and Planet, Missile strike, Blue flash weapon for Def-Sat Mk.II
  • 05: Extra missiles, Rifle, Shield ship, Weapon sounds for Boss
  • 07: Recover PPA's dialogue, Skull NPC movement and firing.
  • 09: Tracker tank, HoverFlyz, Missile/Gun boats, Attack crawler, Missiles for Subs
  • 10: Add Large Artifacts at end
  • 11: Assault Crawlers, Fighter Hangars, 'Woodlouse' Tanks, Snow-coloured hovertanks
  • 12: Shield and Rifle/Cannon for Boss
  • 13: Animate Boss head, Laser-Sat repair sequence, Fighter cover, Escaping ships
  • 14: Boss Shield detach behaviour, Boss head object, Attack cruiser blue: (Side Heavy Pulse Guns, Mine launcher, Plasma mines, Fighter Launch, Cloak and Self-repair)
  • 15: Battle damage indication on enemy cruiser

General

  • Check Shockwaves on all bosses. - 47% ...
  • Instrumentation: "Warning: Alien Device Attached" (for power sappers etc.), Fire damage, Weapon overheat, Yellow Countdown for timed MiniBosses
  • Environment: Jet Streams in Atmosphere, Searchlights, Spiral Clouds
  • Points Bonus - Isotope object
  • Include Target Markers and Distance Gauges in Engine
  • Include Bomb logic in Enemy Astrofighter Engine Code
  • Include 'Original X-Bomber' Ship Option
  • More planets, nebulas etc.
  • Roll-Up: FG.Holos, Planets, Spike Mines, Orbital Platforms
  • Game Options: Checkpoint (interval/off) | Ship Repair readout (on/off/auto) | Dai-X Attack mode (auto/missiles/x-tracer) | Camera shake (on/off) | Window/change resolution | V-Sync (on/off)
  • Particle options: actuator life, fire mode (static/dynamic), vapour trail life, debris particle life and cap

Mission 16

  • Grey Attack Cruiser (more beam firepower than blue variant but not as much armour)
  • Heavy (grey) and Ultra-Heavy (blue) Bombers, Small Space Death-Xs
  • Minelayer Ship
  • Fortress internal Turrets, missiles, flamethrowers, force-fields, DeathBalls and Trains etc.
  • Boss 2 - Death-X Original w/ Interchangeable Equipment - [ Mobility / Bladed Weapons / Ranged Weapons ] (uses Ultra-heavy bomber variant as a subflight lifter)
  • Boss 3 - Generator Plant and defences
  • 0:00: Nets Only
  • 0:15: Missiles
  • 0:30: Long-Range Lasers
  • 0:45: Fog Zone
  • 1:00: Turrets w/Delta Mode, Net Launcher, Missile Launcher
  • 1:15: Fighter Launchers
  • 1:30: Door, Fighters, Green Glyphs

v0.84 objectives:

  • Combined keyboard / joypad mapping
  • Co-operative multi-player
  • Overhaul sound effects
  • Complete Airstrike feature in all Missions

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