I consolidated all my stickies and Notepad files into a list that everyone can see:
Mission Specific To-Do:
- 00: EDF Transports and Tankers, Radar Stations etc. | Turrets, beta laser and plasma bombs for Boss | Recon Deathball
- 01: make more like 'Special Course' from v0.4
- 02: Extra enemies (super mining claw) and environment after mid-level bosses | Asteroid turrets (Dual Laser and Gatling types - fixed-vertical-fire and tracking - darker colour) | Extra fighter/bomber types
- 03: Enemy buildings (based on Imperial Fortress) | Extra turret/anti-air types
- 04: Opening explosion and Planet, Missile strike, Blue flash weapon for Def-Sat Mk.II
- 05: Extra missiles, Rifle, Shield ship, Weapon sounds for Boss
- 07: Recover PPA's dialogue, Skull NPC movement and firing.
- 09: Tracker tank, HoverFlyz, Missile/Gun boats, Attack crawler, Missiles for Subs
- 10: Add Large Artifacts at end
- 11: Assault Crawlers, Fighter Hangars, 'Woodlouse' Tanks, Snow-coloured hovertanks
- 12: Shield and Rifle/Cannon for Boss
- 13: Animate Boss head, Laser-Sat repair sequence, Fighter cover, Escaping ships
- 14: Boss Shield detach behaviour, Boss head object, Attack cruiser blue: (Side Heavy Pulse Guns, Mine launcher, Plasma mines, Fighter Launch, Cloak and Self-repair)
- 15: Battle damage indication on enemy cruiser
General
- Check Shockwaves on all bosses. - 47% ...
- Instrumentation: "Warning: Alien Device Attached" (for power sappers etc.), Fire damage, Weapon overheat, Yellow Countdown for timed MiniBosses
- Environment: Jet Streams in Atmosphere, Searchlights, Spiral Clouds
- Points Bonus - Isotope object
- Include Target Markers and Distance Gauges in Engine
- Include Bomb logic in Enemy Astrofighter Engine Code
- Include 'Original X-Bomber' Ship Option
- More planets, nebulas etc.
- Roll-Up: FG.Holos, Planets, Spike Mines, Orbital Platforms
- Game Options: Checkpoint (interval/off) | Ship Repair readout (on/off/auto) | Dai-X Attack mode (auto/missiles/x-tracer) | Camera shake (on/off) | Window/change resolution | V-Sync (on/off)
- Particle options: actuator life, fire mode (static/dynamic), vapour trail life, debris particle life and cap
Mission 16
- Grey Attack Cruiser (more beam firepower than blue variant but not as much armour)
- Heavy (grey) and Ultra-Heavy (blue) Bombers, Small Space Death-Xs
- Minelayer Ship
- Fortress internal Turrets, missiles, flamethrowers, force-fields, DeathBalls and Trains etc.
- Boss 2 - Death-X Original w/ Interchangeable Equipment - [ Mobility / Bladed Weapons / Ranged Weapons ] (uses Ultra-heavy bomber variant as a subflight lifter)
- Boss 3 - Generator Plant and defences
- 0:00: Nets Only
- 0:15: Missiles
- 0:30: Long-Range Lasers
- 0:45: Fog Zone
- 1:00: Turrets w/Delta Mode, Net Launcher, Missile Launcher
- 1:15: Fighter Launchers
- 1:30: Door, Fighters, Green Glyphs
v0.84 objectives:
- Combined keyboard / joypad mapping
- Co-operative multi-player
- Overhaul sound effects
- Complete Airstrike feature in all Missions
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