Ah! Two excellent snapshots of the Dai-X's back there! Just what I needed. :cheesy:As for the thighs, yes, they *should* be cylinders. At the time I was making the Legstrack module, I was constructing everything by hand (with the exception of the little gear/cog thing in the side and the skinny little jet, both which were originally based on a standard cylinder) and was trying to keep the polygon count to an absolute minimum. As you may already know, adding curves can increase polygon count and general complexity exponentially. It's also much harder to manually adjust curved points in 3D space (if they're just in 2D, it's easy, but they usually aren't just 2D). Looking back now, though, I think that I may have been *too* frugal with regards to the thighs. I cheated and made them irregular octagonal prisms based on a simple cube rather than cylinders so that it would be easier to add the little triangular casing to the front of them. I may extract that casing piece, make it an object by itself, and throw in some simple cylinders for the bulk of the thighs.Overall, the legs are indeed a bit dominating, but they are that way in the original as well, I believe. Here's a comparison of the two profile shots -- the manga and mine:You probably note that the hip area is lower and a tad misshapen. I did that on purpose. As I had bickered about in the previous thread about the Legtrack, the "full suit" model will NOT be able to properly separate into its component parts. Specifically, it is physically impossible for the Legtrack to fold together without shrinking, stretching, and warping the metal in the process. Thus, I chose to compromise the design a bit to allow it to actually work.