Brad's Dai X work in progress

Chat about the Genesis project and storyline
CondorJoe
Posts: 58
Joined: Wed Oct 02, 2002 9:33 am

Brad's Dai X work in progress

Postby CondorJoe » Mon Oct 28, 2002 10:22 pm

i'll have too dig through my back issues. I'm not realy that good with 3D as I'm more a sculpter and cartoonist. But guess their comes a time to sit down and learn something new. At the moment it takes me all my time just to create a simple box structure. LOL

Matt Darcy
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Joined: Wed Jan 30, 2002 1:28 pm

Brad's Dai X work in progress

Postby Matt Darcy » Mon Oct 28, 2002 11:08 pm

All I can say is, this stuff is stunning,I really mean it some really great skills here, VERY impressed.Good work chaps!!! you could do something really special.

Bradster
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Joined: Sat Feb 09, 2002 12:43 pm

Brad's Dai X work in progress

Postby Bradster » Tue Oct 29, 2002 4:30 am

Aha. Now I remember why I prefer doing "techie" things in 3D rather than real characters -- because I have this much talent --><-- when it comes to making organic meshes.To what am I refering? Dai-X's fists. Oh, the humanity! Basically, I just took a 4x1x1 cube and sliced and extruded the faces a lot until I got something that resembled a balled up fist. I think I either need to use a lot more polygons to smooth it out or use a lot less. On the other hand (no pun intended), we might not even be able to see the details in the hands in a video clip that isn't focused directly on them. Anyhow, without further ado, I present version 1.0 of the Dai-X fist:I don't know. Maybe I've just been looking at this mesh for too long and it isn't as bad as I think... ah well, back to work...PS. To Shane or Andy or any other 3D types: if you happen to have a spare fist mesh laying about, perhaps you could spot it my way. I don't mind cheating just a little bit on things like this. ;) Heheh.(Edited by Bradster at 4:31 am on Oct. 29, 2002)

Shane
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Joined: Fri Dec 07, 2001 9:10 pm

Brad's Dai X work in progress

Postby Shane » Tue Oct 29, 2002 10:00 pm

I think your Dai X fists are pretty spot on the way they are. They only seem to be used as battering rams in the show anyway.I can get my hands on some... er.... human hand meshes if you need them, but I don't think they will be as chunky as your Dai X's. Shane.Shane.
I like parties, I like fun, I want to live in a hamburger bun!

Bradster
Posts: 542
Joined: Sat Feb 09, 2002 12:43 pm

Brad's Dai X work in progress

Postby Bradster » Tue Oct 29, 2002 10:28 pm

Yeah, I'd been looking at them for over an hour and had gotten frustrated. Now that I look at them again today, they're not so bad. I think I'll keep 'em. (Edited by Bradster at 10:28 pm on Oct. 29, 2002)

AndyThomas
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Brad's Dai X work in progress

Postby AndyThomas » Tue Oct 29, 2002 11:04 pm

I'm with Shane - Dai-X never grabs anything in the series so there's no real need for him to have fully articulated hands. I imagine a Transformers style model would also get you suitable fists - in fact that green version of Dai-X made me think of Devestator!
Andy Thomas - SFXB Webmaster and Forum Moderator

Bradster
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Joined: Sat Feb 09, 2002 12:43 pm

Brad's Dai X work in progress

Postby Bradster » Thu Oct 31, 2002 7:08 am

This evening I've taken some time to work in the inner parts of the Dai-X. I've constrcuted the basic supports for connecting the three modules, but most notably I have also nearly completed the insides of the Braincom module! Here's a snapshot comparing the closed version when junctioned and the open version when flying solo:The bottom image has the outer hull hidden so I can show the insides better. Again, I'm basing most of this on the manga drawing, but I'm also looking at clips of the show and taking a few artistic liberties as well.Oh, and, yes I just realized that I haven't added the little tips to the bottom half of the "X" -- that's an easy fix.Hopefully I'll be able to get a basic junction animation ready by the weekend.

CondorJoe
Posts: 58
Joined: Wed Oct 02, 2002 9:33 am

Brad's Dai X work in progress

Postby CondorJoe » Thu Oct 31, 2002 11:57 am

Now thats the Dogs Bollocks thier Brad. Cant wait to see that baby transform. what with all the 20th anniversary stuff this month i bet you'll get loads of requests. Any plans too do an updated version of dai-X?

Bradster
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Brad's Dai X work in progress

Postby Bradster » Thu Oct 31, 2002 3:41 pm

Quote Quote: from CondorJoe on 11:57 am on Oct. 31, 2002Any plans too do an updated version of dai-X?You mean like Shane's Delta-Z or some other non-canon model?Maybe. ;) Though, I want to finish this one and get back to finishing my X-Bomber before I start any brand new models.

AndyThomas
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Brad's Dai X work in progress

Postby AndyThomas » Thu Oct 31, 2002 3:44 pm

That's really come together for you (no pun intended!) now Brad - those eyes look better as well? You've done a remarkable job actually realising all the ships without any hard and fast schematics to work from, and making them all transform as needed in the same models... Seriously folks, making models is one thing, but animating them is something else again so much kudos to Brad for this....
Andy Thomas - SFXB Webmaster and Forum Moderator


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