Merci prinzemathieu! Je ne parle pas français, mais je crois que je comprends votre commentaire. That's looking great, Andy. You say you've implemented some of those polygon-reducing techniques? Nice to hear.<random C4D tip>I do think I see some extraneous gradation in the shadowing, though, in the wings. That's probably caused by a Phong Tag (I believe before C4D8 it's called a Smoothing Tag) having the angle limit set too high. Bring down the angle as far as you can to keep the flat surfaces sharp while giving the "curved" ones the gradient.</random C4D tip>I'm curious, did you keep a backup copy of the model before you tried reducing the polygons? I was just wondering by how much it changed. For comparison, my current, incomplete X-Bomber model has a grand total of... 8424 points and 7617 polygons. The number should actually be significantly larger than that, but C4D doesn't count the primitives and it doesn't double the count for symmetry objects.