Crash Override's Game - Work in Progress

Chat about creative work on other sites
AndyThomas
Posts: 1660
Joined: Fri Dec 07, 2001 12:42 am
Contact:

Crash Override's Game - Work in Progress

Postby AndyThomas » Wed May 28, 2003 5:43 pm

Ah. Nope, never tried that! Was Time how long the system had been up and running or something? I can't remember now if the BBC had a real time clock...
Andy Thomas - SFXB Webmaster and Forum Moderator

Happosai
Posts: 178
Joined: Sun Dec 09, 2001 1:38 pm

Crash Override's Game - Work in Progress

Postby Happosai » Wed May 28, 2003 6:56 pm

The plain old Beeb model B didn't have a proper RTC as standard (later models like the B+ and Master did IIRC), but rather had a timer that counted how long had elapsed since power-up/hard "break" (or could be set manually, I think).Calling the RND function with a negative number set the random seed to a specific place in the sequence...using TIME was a good way of ensuring that this was reasonably unpredictable.Heh...sorry for taking this thread off-topic...! ;)[Happosai]

User avatar
Crash
Posts: 1719
Joined: Mon Sep 09, 2002 8:16 pm

Crash Override's Game - Work in Progress

Postby Crash » Wed May 28, 2003 7:14 pm

No worries. It's just I've never touched a BBC. Not while it was switched on anyway. Got Windows 3 before Bill Gates did.Anyone hit Level 3 yet? or do you want the code for it? - it's my favourite.I've fixed loadsa stuff with the game, although I'm a bit stumped on the music thing.
Dream big and bold and daring.

Shane
Posts: 937
Joined: Fri Dec 07, 2001 9:10 pm

Crash Override's Game - Work in Progress

Postby Shane » Sat May 31, 2003 10:57 am

I've played the game a few times now and I'm finding that I can only get as far as the boss on level 2, by this time I have no weapons power left, so it's just a case of dodging the enemies fire until I eventualy die. I also found that the only tactic I could employ to have a fighting chance with the boss on level 1 was to conserve all the weapon energy by rarely firing at anything through the level.I'm wondering if the recharge rate could be a little faster for the weapons. Maybe you could have a default weapon which is weak but uses no power at all which you could use while the heavier weapons are reloading. This would just give the player a fighting chance, as at the moment once your weapons are gone you are dead in the water.I'd also think about making the levels slightly smaller, and maybe having that green power-up ship popping up a bit more often.Anyway that's what I think for what it's worth. I'll just say again that I think It's a cracking game, and a title that I would have paid good money for in the days of tape games in the 80's. Hey and it's still only in the test stages!Shane.p.s. Any chance of the level 3 code?
I like parties, I like fun, I want to live in a hamburger bun!

AndyThomas
Posts: 1660
Joined: Fri Dec 07, 2001 12:42 am
Contact:

Crash Override's Game - Work in Progress

Postby AndyThomas » Sat May 31, 2003 12:03 pm

I keep meaning to mention this, but there's one other small thing that's missing - LIVES! As Shane says, if you do run out of weapons power then you're in trouble, but if you had a couple of lives then you could at least come back in the traditional "I'm flashing therefore I'm invincible for all of 3 seconds" fashion! I know, detracts from the realism, but...!
Andy Thomas - SFXB Webmaster and Forum Moderator

User avatar
Crash
Posts: 1719
Joined: Mon Sep 09, 2002 8:16 pm

Crash Override's Game - Work in Progress

Postby Crash » Sat May 31, 2003 1:49 pm

And there was me thinking I was nearly finished.Might I ask which boss on level 2? the two cruisers, or the asteroid base? Do you use your laser cannons normally and then switch to torpedoes for the bosses? that's what I normally do.
Dream big and bold and daring.

User avatar
Crash
Posts: 1719
Joined: Mon Sep 09, 2002 8:16 pm

Crash Override's Game - Work in Progress

Postby Crash » Sat May 31, 2003 2:09 pm

Okay I'm on the case. By the time I'm done you'll have more powerups than you'll know what to do with.Sorry about that. When you've been playing it day in day out for what? nearly a year now you lose touch of how hard it is.
Dream big and bold and daring.

Bradster
Posts: 542
Joined: Sat Feb 09, 2002 12:43 pm

Crash Override's Game - Work in Progress

Postby Bradster » Tue Jun 10, 2003 3:17 pm

Since no one else seems to have mentioned it:>>>Events 09/06/03STAR FLEET _ X-BOMBER VERSION 1.0 AVAILABLE FOR DOWNLOAD.Unfortunately, I was also greeted by this message:Star Fleet _ X-BOMBER Version 1.0 (3.97MB) Download Not Available - check again tomorrowAwww. Well, here's hoping for a prompt release!Also, several of the pages on the new server are now 404'd. I assume crash probably already knows about this; so, I won't complain too much. ;)

User avatar
Crash
Posts: 1719
Joined: Mon Sep 09, 2002 8:16 pm

Crash Override's Game - Work in Progress

Postby Crash » Tue Jun 10, 2003 6:09 pm

Yeah sorry. I ran the program after I uploaded it just to find that it was missing half of level 2.  I fixed it and its back up now.Sorry about that.I'm working on the site now There's stacks that wants doing to it. (I thought I'd best write the program first) However I'm due back in school tomorrow but we'll be damned if we're doing any work.
Dream big and bold and daring.

User avatar
Crash
Posts: 1719
Joined: Mon Sep 09, 2002 8:16 pm

Crash Override's Game - Work in Progress

Postby Crash » Tue Aug 12, 2003 10:12 pm

Clickteam AwardsHee hee. Now were cooking on gas.
Dream big and bold and daring.


Return to “Other Creative Work”

Who is online

Users browsing this forum: No registered users and 1 guest

cron