Page 2 of 7
Posted: Fri Aug 15, 2003 8:45 pm
Don't worry about it Shaqui - I haven't actually read all the way through Genesis myself for some time and I suspect it would actually be a considerable commitment! Plus most of the comments here tend to be on the visuals that are produced, so...
Posted: Sat Aug 30, 2003 7:45 pm
A half built version of Battlehawk, I started by building a low poly proxy model and I'm now adding detail to the various areas.TIP: Ignore the toy it is nothing like the real Battlehawk...BTW if that image works first time i'm be amazedNigel
Posted: Sat Aug 30, 2003 8:07 pm
Nice - are you going to include a non-launchable Terrahawk on the top deck at the moment, or treat that as a completely individual object?
Posted: Sat Aug 30, 2003 8:17 pm
The current plan is to have the Terrahawk as a seperate model, its the next one on my list, there might be a version with the Terrahawk built in for distance shots.There will also be close up versions for the rear cargo door, front door for hudson, and dropping the battle tank, and a close up of the landing gear.
Posted: Sat Aug 30, 2003 8:49 pm
If I remember rightly, Zeriods can also get deployed from the side of the main body section? Of course, that would mean you'd need Zeroids designed as well!
Posted: Sat Aug 30, 2003 8:57 pm
I think you're right about the Zeroids coming out of the side, or somewhere of battlehawk.I'm planning on doing Zeroids, good thing about them is that you build one and you only need to change the number to have a different one except Dix-Huit who would need a tash as well.I'm even going to give character modeling a go, after I've built all the ships and zeroids I need.
Posted: Sat Aug 30, 2003 10:55 pm
Hi there!Could you e-mail me and tell me all about this project? I might be able to add some voices to it
Posted: Mon Sep 01, 2003 8:59 pm
Little update, new body, engines.Not happy with the thrusters, need landing gear.
Posted: Tue Sep 02, 2003 6:02 pm
I'll be drawing those myself, in photoshop, with seperate layers for colour, diffuse, bump, and specularNigel