How to Proceed ... ?
Posted: Sun Jun 15, 2008 7:26 pm
I would welcome some feedback as to how to approach X-Bomber's next release.I have received (and have been playing on with) the beta version of hardware acceleration software that I need for X-Bomber and although it works great and is reliable it is still a little rough around the edges visually.For example: as it stands the game cannot be played in full-screen mode and certain ink effects such as the "warm-up" OR effect that make weapons, in-game instruments and certain other objects glow and "add" to the background is unavailable. Certain types of objects such as status bars and backgrounds cannot have any effects applied as yet.With some major work the game can be made to mitigate some of these restrictions and can then be released. Most differences would be hard to notice.Would you rather see a release sooner or would you rather wait a little longer and see a more finished release (perhaps in 6-8 months) once finished hardware acceleration is available, (which will mean not having to take X-Bomber apart to work around faults and then correcting it so I could hammer-on with another mission).It's up to you guys anyway 'cos I'm not too sure myself. Since it won't let me make a vote I'll have to keep a five-bar gate on paper.