Thank you, may I have another?...
Thank you, may I have another?...
Many thanks to Mark Radon - probably about as real a name as mine on this forum- for writing a natty and complimentary summary on X-Bomber on a game dev site.(It's even one I've heard of)...http://www.create-games.com/forum_post. ... 233778Read 'em n' weep. I think X-Bomber should win a prize for longest-running development. I started in August 2002 - you can do the math yourself.
Dream big and bold and daring.
Thank you, may I have another?...
wow has it really been that long since the first version started production?well I can't really say much. my film has been 2 years in development hell. and it's only just now that stuffs coming together.
Look an Alien cruiser!!
Thank you, may I have another?...
Well, as they say in Knight Rider - one man can make a difference.It just takes a lot more time and effort in my experience than it does on TV.Yep, the second version of X-Bomber is more like just over 4 years old.Despite the game's complexity getting it work isn't so bad - it's the frakking levels that take so long.
Dream big and bold and daring.