Page 1 of 1

Thank you, may I have another?...

Posted: Tue Oct 21, 2008 7:44 pm
by Crash
Many thanks to Mark Radon - probably about as real a name as mine on this forum- for writing a natty and complimentary summary on X-Bomber on a game dev site.(It's even one I've heard of)...http://www.create-games.com/forum_post. ... 233778Read 'em n' weep. I think X-Bomber should win a prize for longest-running development. I started in August 2002 - you can do the math yourself.

Thank you, may I have another?...

Posted: Fri Oct 24, 2008 6:21 am
by Zordon
wow has it really been that long since the first version started production?well I can't really say much. my film has been 2 years in development hell. and it's only just now that stuffs coming together.

Thank you, may I have another?...

Posted: Thu Oct 30, 2008 11:45 pm
by Crash
Well, as they say in Knight Rider - one man can make a difference.It just takes a lot more time and effort in my experience than it does on TV.Yep, the second version of X-Bomber is more like just over 4 years old.Despite the game's complexity getting it work isn't so bad - it's the frakking levels that take so long.