I'm designing a variable-fighter style Alliance robot. It will transform between ship and 'robot'.There will also be a nice big reactor to destroy at the end, guarded by another big robot.I'm sort of going for the greatest variety in terms of enemy robots. I'm also considering making some smaller (non-boss) robots to defend the Alliance Fortress' interior.I've also been working for quite some time on some interesting new weapons; I built up a testbed to write a kind of ricochet laser weapon, which I was more-or-less able to complete although I had difficulty making a solid, smooth beam reflect perfectly.Anyway, I tore that apart and tried to re-create something even more interesting.In Gundam SEED (yes that again, I admit it's probably my favourite TV show) some beam weapons, when they impact on a shielded object, break around that object, splitting into lots of smaller rays that flow around the object.You can see an example of this at the end of each series when a mobile suit stands in the way of a capital ship superweapon to try and protect its own mothership. A game called Reflex by Siterskain has a tank boss. The beam from its main gun reflects off/around the player's shield in just the same way, showing that it can be done in a game, not just animated in a cartoon. That's probably the coolest thing the game does, actually.Interestingly, their version works in 360'. So far, I've only managed to chivvy mine into working when firing vertically up the screen to simplify certain logic elements.But it is dynamic and splits differently (and realistically) in accordance with the contours of what it hits. It's not just a preset animation.It took a little while to get every little detail all playing well with the others. http://www.xbomber.co.uk/iv/#/content/s ... e-beam.png | http://www.xbomber.co.uk/iv/#/content/s ... m2.pngI've also been making a little more progress with some cool new challenges inside the Alliance Fortress in Mission 16. I'm very much enjoying building that because you never see much of the interior areas of the fortress that are large enough for X-Bomber to fight in. Still got some distance to travel with the whole thing but I know where I'm going.The transforming robot will be the hardest part.