Postby AndyThomas » Mon Sep 30, 2002 11:04 pm
I'm not quite sure what game genre Star Fleet would actually fit into. If you were going to do any sort of space combat sim, you'd have to invest in a big creative team, because there isn't enough variety in the ship types in the original series when you consider how many you get in modern games. It would make modding it easier in a sense of course...I could imagine a console game where it actually played best using three players. In X-Bomber, you'd have one flying and two manning turret guns, perhaps someone else managing power to bring it up to four. With fewer people, AI would do the vacant roles and you could bounce between them as in, say, I-War.Similarly for Dai-X, if you wanted to keep it close to the series, you'd have Shiro on weapons, Barry on the arms and Lee on mobility. Maybe player number 4 could even provide fire support from X-Bomber. Lots of possibilities, and certainly the likes of Mechwarrior show it can be done very easily these days in terms of graphics. "Easily" being relative of course!I imagine a RPG style game with space combat elements might work too, like the old 25th Anniversary Star Trek game. You could then incorporate more of the Quest idea into it. Lots of options...BTW, I neglected to mention Shane's asteroids game before - I can't remember if it's on his site though. Shane?Oh, and I've seen a short video preview of that Robotech game - it looks as if they're using cel-rendered 3D so that it looks more like 2D cartoons rather than the Mechwarrior approach. Could be interesting if done well - you'd end up with something that was part Mech combat and part flight sim, although I suspect it'll be quite arcadey rather than sim-y. Have to wait and see!
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