Postby AndyThomas » Mon Oct 21, 2002 10:13 pm
Ah, the maestro returns! I was actually trying to figure out how to do a beam weapon using just a light source, thinking that the recess I'd made would naturally channel light out. Unfortunately it tended to turn the ship red! However, I then stumbled onto the spotlight light source style, made it a very narrow cone (10 degrees or so) and pointed it outwards from the fighter from a starting point inside the recess. Et voila! It looks more like a targeting beam as it is, but I do like the effect...BTW Brad, thanks for the transparency tutorial - that's how the EDF text came about. I realised in doing it that although I only had certain polygons selected to show the texture, the application of the texture still behaved as if it was being applied to the whole object? So I had to offset the placement of the texture to make the text appear in the right place...
Andy Thomas - SFXB Webmaster and Forum Moderator