I never really thought who the enemy characters would be in the game.Until now I've been occupied with ships and weapons; all that stuff that you need to make it go.I thought about having substitute characters rather than resurrecting anyone who died at the end of the series (although I have frequently thought about having Lamia help you out as a reward and obviously Captain Halley will be back! He can then just disappear later). You're not going to have much interaction with the enemies even when the game's finished. I think that makes them more menacing.The Alliance ships you fight in the game, I always thought, were remnants of the Alliance from another part of the Galaxy that move in to fill the vacuum. It says in the show that they rule 90% of the Galaxy, so you'd think there'd be plenty of them. That and the 2 year gap explain the difference in equipment.When the game's fully finished, the plot will feature as many as 6 Gelma Battlecruisers in various, slightly different configurations - all of which will be disabled or toasted (3 of them will attack together at the end of Chapter 2).The later-on plot of the game is about protecting Simetra, which is a beautiful and very elegantly high-tech planet of humans (possibly an Earth colony, ceded in the Space Wars mentioned in the show and which subsequently fell to the Alliance unnoticed). There is also another, which is only a very inhospitable mining colony.Basically, the Game's story is a single, evolving military campaign that lasts a few months at most. No good characters die. No notable enemies get killed because they never really get introduced. Basically it is like a plug-and-play story that continues a couple of years after the show's end and then leaves things as they were before at the end - but with improved relations with the worlds that the game introduces.The only good, new ships are the WingBlade which survives for a sequel and the huge EDF Space Carrier, which does not. It also introduces a mystery about an extinct, ancient alien race that built the temples in M09 and pyramid artifacts in M10, and which is vital to the main plot but which is never fully explored. However, the aliens in M12 are related to the ancients, which is why there is minor overlap in weaponry. The M12 aliens are descended from the ancients' enemies, inhabiting the M12 Cloud, which is the remnants of their destroyed planet.In m13, the Simetra science station is excavating the ancients' ruins on the planet below.Basically I adapted the story from a game that I was working on around 2004, which fell in. It had colonies, which were separated from Earth and the sleek, silver ships that appear in the Airstrike in Mission 02 are Simetra's fighters based on the main ships from the canned game. So rather than kill the project stone-dead I kinda made it live a little bit even though I decided to redo X-Bomber instead.---------------------------------------------------------------------The new A-Team film is brilliant!
Dream big and bold and daring.