Thank you, may I have another?...

A forum for discussion of Crash's retro-style arcade game based on Star Fleet
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Crash
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Joined: Mon Sep 09, 2002 8:16 pm

Thank you, may I have another?...

Postby Crash » Tue Oct 21, 2008 7:44 pm

Many thanks to Mark Radon - probably about as real a name as mine on this forum- for writing a natty and complimentary summary on X-Bomber on a game dev site.(It's even one I've heard of)...http://www.create-games.com/forum_post. ... 233778Read 'em n' weep. I think X-Bomber should win a prize for longest-running development. I started in August 2002 - you can do the math yourself.
Dream big and bold and daring.

Zordon
Posts: 375
Joined: Tue Apr 08, 2003 1:17 pm

Thank you, may I have another?...

Postby Zordon » Fri Oct 24, 2008 6:21 am

wow has it really been that long since the first version started production?well I can't really say much. my film has been 2 years in development hell. and it's only just now that stuffs coming together.
Look an Alien cruiser!!

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Crash
Posts: 1722
Joined: Mon Sep 09, 2002 8:16 pm

Thank you, may I have another?...

Postby Crash » Thu Oct 30, 2008 11:45 pm

Well, as they say in Knight Rider - one man can make a difference.It just takes a lot more time and effort in my experience than it does on TV.Yep, the second version of X-Bomber is more like just over 4 years old.Despite the game's complexity getting it work isn't so bad - it's the frakking levels that take so long.
Dream big and bold and daring.


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