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To-do ListLevel Editor Presets: space, asteroids, minefield, space station, nebula, ship graveyard, maze Multiplayer Power-ups Countermeasure / anti-beam particles Nano-repair Hyperjump / total repair shadow/damage trail Stealth Gun pods Secret level power-up Mission-Specific00 Radar stations, SAM-sites etc. Boss: Turrets, beta laser and plasma bombs Recon deathball miniboss Re-do bio dome / hydroponic farm(s) 01 Death planetoid miniboss Update hotspot on command carrier and add new weapons Level 02: Asteroid Belt - Extra enemies (super mining claw) and mining environment after mid-level bosses - Asteroid turrets (Dual Laser and Gatling types - fixed-vertical-fire and tracking - darker colour) - Extra fighter/bomber types - Environment run-down ships and junk - Objectives destroy mining operations, protect habitat zones. Level 03: Simetra IV Enemy buildings (based on Imperial Fortress) Radar installation and anti-aircraft flak turrets Re-entry effects, searchlights, isotope bonus, Mini shield generators to share additive overlay with larger versions Environment animals Opposition Pirate Fighters (Player Ships fitted with headlights) 04 Planet, Wrecked ships, Missile strike 05 Boss: Shield ship with rifle/sword Sounds for weapons Articulated head object Level 06: Smoke and Mirrors Environment Small Asteroid field; Asteroids (dense, briefly) [asteroid w/ Carter's crashed astrofighter] Level 07: Sargasso Objectives escort EDF ships out Boss 2x small Fortress Planetoids 08 Enemy hovercraft and subterrenes EDF missile launchers 09 Tracker tanks at boss (mk.ii w/ missiles and yellow shots), HoverFlyz, Missile/Gun boats, Attack crawlers, Missiles for Subs, subterrenes Revisit mission 9 graphics 10 Death-X - Mass-production type units 11 Assault Crawlers 'Woodlouse' Tanks Snow-coloured hovertanks Revisit mission 11 underwater mode Check underwater weapons. 12 Shield and Rifle/Cannon for Boss Variable direction for Cruiser Heavy Fighters More installations? 13 Animate Boss head, Laser-Sat repair sequence Fighter cover Escaping ships 14 Boss: Shield detach behaviour Boss head object Attack cruiser blue: Side Heavy Pulse Guns, Mine launcher, Plasma mines, Fighter Launch, Cloak, Self-repair General: - Environment: Jet Streams in Atmosphere, Searchlights Roll-Up: FG.Holos, Planets, Orbital Platforms - Statistics: # Targets destroyed, # Missions played, # Dai-X Fighters destroyed, # Mode changes, Shot accuracy - Plasma and fusion cannon upgrades - Merge Alliance [cruise, nuke and frag] missiles - Merge player missiles - Merge enemy turrets - plasma mine dispenser HUD / Dialogue - Internal damage - Large object approaching - Proximity/approach alert - Warning: foreign object / Alien Device Attached - surge, drain, damage (for power sappers etc.), - Yellow Countdown for timed MiniBosses - Dai-X Fighters - launch-ready/repaired - (ref-ready audio) New Enemies - Extra Alliance ground installations, including extra turret types - Healing enemy - repairs enemy (and possibly player) while attached - Spatial torpedo enemy - unguided > constant homing - Kamikaze - unguided approach - Thief enemy - steals special weapon or other item - destroy to retrieve - Eiichi Saito: Lizard tank, heavy fighter, assault ship Mission 16- Heavy (grey) and Ultra-Heavy (blue) Bombers, Small Space Death-Xs - Fortress internal Turrets, missiles, flamethrowers, force-fields, DeathBalls and Trains etc. - Boss 2 - Death-X Original w/ Interchangeable Equipment - [ Mobility / Bladed Weapons / Ranged Weapons ] (uses Ultra-heavy bomber variant as a subflight lifter) - Generator plant defences - Fighters at main gate? - Internal Defences - Internal tramway with trains and deathballs - Obstacle course with barriers and timed forcefields Queued - Dai-X Special Weapon: Point singularity bomb Light rays Additional damage to ground targets? (indicated via particles?) - Legtrax mini pulse gun Future Version Roadmap- 0.84 - Mission 16, Sound effects refresh - 0.85 - Complete Airstrike feature across all missions, including adding all weapons and features to Space Carrier - 0.88 - gap-filling, Mission briefings - 0.89 - Co-operative multiplayer - 0.90 - Cutscenes Comments
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