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X-Bomber the Game

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Welcome to the home of X-Bomber the Game: a vertical-scrolling spaceshooter for Windows, based on the Japanese sci-fi TV series: Star Fleet

It features lots of arcade action, weapons and explosions.


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X-Bomber Model by milenergi0

I pulled the images of this nice X-Bomber model that I found on ebay.
	Fan Work Contributors A-M / milenergi0

It looks very accurate to the original. The only downside is that the paintwork is a bit soft and it has a bit of overspray in places.
2025.02.13 7 0 comments  » Start a forum discussion.

X-Bomber v0.84m - WIP

Done
 - Fixed a little glitch in Wingblade's missile system

In Progress
 - Improve tank <-> turret matching logic - Complete
	applying to assault tractors ...
 - Improving deathball code ...

To-do
 - Megacarriers 
	Implement green variant
	Re-instate neutralaser weapon
	Match deployed fighters to carrier
 - L16 Boss - Death-X Transforming Type
	Progress animations and weapons
 - Various escape pod types with rotation
2025.02.08 9 0 comments  » Start a forum discussion.

v0.84l

Player Ships
 - Dynamic adjustment to Braincom sprite scaling during Dai-X junction to accommodate 25% downscale of sprite.
 - Dai-X fighter missiles reinstated as actual missiles, rather than homing lasers
 - Dai-X fighter 'boosters', based on Blitzkrieg Dai-X
	(Collect white boost power-up).
 - Further improvements to Dai-X system
 - Engine alpha channel for all player ships
 - Wingblade mode change animations improved
 - Fixed a few glitches with The Skull

Player Weapons
 - Dai-X black hole ripper improved:
	Shoulder turrets on launchers both work correctly.
	Long-press fires 2 (Z) to fire black hole bomb, (if equipped).
	Automatically selects pulse guns after firing via selected mode
 - Special weapon overlay for X-Bomber weapons:
	ADEN cannons, EM napalm, Gunboys
 - Dai-X booster sprite and logic improved
 - Booster docking and animation logic improved
 - Guided weapon logic accommodates enemies with outlying hot spots.
 - Minor delay applied to scalar mass driver (stage 2 and 3) reloading, automatic fire cycle added
 - Gunboys' firing logic and animations improved
 - Dai-X fighter special weapons toned down, upgrade power-ups made more effective

Enemies
 - Hotspots fixed on enemy Astrowing fighter
 - Improvements to order of operations when enemies destroyed
 - Head added to L14 boss Death-X

Level-specific
 - L7 - Boss weapon logic improved
 - L9 - Improvements to sea environment
 - L8 and 9 - Gradients to blend background changes
 - L11 - background textures and underwater particles improved
 - L15 - Countdown loops correctly after time limit reached
 - L16 - Grey attack cruiser variant logic

System
 - Guest enemy system: spawn rates and randomisation tweaked
 - Darkness/opacity of shadows reduced
 - Initial health boost for enemy missiles, to inhibit chain-destroy on launch.
 - Warning/timer ring animation improved
 - Weird glitch in guest enemy system fixed
 - HUD indicates airstrike, F-01 and reserve player ship statuses.
 - Secondary weapon ammo counter correct colour for 'original' Dai-X and fighters
2025.02.08 50 0 comments  » Start a forum discussion.

Slugterra

On one of our recent travels, the hotel had a great on-demand children's TV service that had some good shows like Ninjago.
Another show: Slugterra, didn't want to stream properly, so I downloaded it when I got back and it's a really fun series.

I'm not sure how great it is for children because it's a lot less cerebral than the studio's later show: The Deep, but there's never a dull moment in it.

It's a western-style show about a group of young gunslingers, who ride their robot animals through a bright, colourful underground world of giant caverns.
All the weapons work by firing colourful little creatures called slugs - each with different capabilities - that can be guided and combined in different ways, once fired.

The show has one speed, which is: flat-out, and everything in the show looks terrific: the characters, environments, weapons. The style of presentation is great.

I found that the easiest way to watch it was on their own youtube channel.
2025.02.02 22 0 comments  » Start a forum discussion.

Nokia Design Archive

I spotted an interesting find on the windowsphone reddit, which is surprisingly active for an OS that died, in effect, even before Microsoft unsupported it in 2019:
	Nokia Design Archive | Aalto University
2025.02.02 16 0 comments  » Start a forum discussion.

Demonstar Re-make

I see that Scott Host: the programmer for Raptor, (which was a major inspiration for X-Bomber the Game) is working away on a new and re-worked version of Demonstar.

I am very eager to see it. 

Those games were really well coded and had terrific art direction, which is what, I think, made them so inspirational.
2025.01.24 21 0 comments  » Start a forum discussion.

Recent Site Additions

I wanted to thank Dan from Star Fleet Facebook for sending me some great new images lately from Gary Cass' work on The Skull and Antony Leach's work on the life-size PPA.

2025.01.22 31 0 comments  » Start a forum discussion.

X Blogger - Death on Planet M

Another great write-up: full of interesting observations, of a fun and memorable episode.
2025.01.20 169 0 comments  » Start a forum discussion.

Dekander Dai-X

I was doing a bit of 'research' on the Dekander Dai-X figure, whose 5-tube missile launchers Legtrax's legs are the basis for Legtrax's booster weapon in the game, since the Blitzkrieg Dai-X reproduces Legtrax quite faithfully, without any add-ons and weapons that don't appear in the show.

From the Shogun Warriors article linked above, I learned that the Dekander Dai-X figure has inherited those rocket launchers, and its drill-like sword from this aerodynamic Daikengo robot from the same company.
2025.01.14 39 0 comments  » Start a forum discussion.

v0.84k

Player Ships
 - Wingblade player ship improved in many areas
 - X-Bomber Prototype turrets fire yellow tracers, rather than blue.
 - X-Bomber neck lasers improved

Level-Specific
 - L16 reactor progressed

Player Weapons
 - Dai-X quantum blaster - unselected/beam mode re-worked
 - Dai-X pulse gun shots travel faster.
 - Dai-X arc sabre weapon:
	creates damage particles on target enemies
	consumes ammunition when no enemy present

Gameplay
 - Improvements to Dai-X junction and control mapping systems
 - Improvements to shield and damage indication systems
 - Hit boxes reshaped on Dai-X fighters
 - Bug fixed that occurs when a Dai-X fighter is destroyed
 - Pulse guns selected by default when returning to X-Bomber from Dai-X

Graphics and General
 - Enemy lightning weapon collision effect logic and appearance improved
 - Alpha channel added to power-up sprites
 - Pause button moved to pause/break key

Menus
 - Main menu colour change option - (WIP)
 - Flashing cursor added to high score menu, to make the name input field more apparent.
2025.01.08 186 0 comments  » Start a forum discussion.

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v0.84l
310 MB
2025.02.08
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SFXB Forum

TrekCore's Section 31 Movie Review
Merry Festivities and Fixes!
80s game music
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Merry Festivities and Fixes!
80s game music
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Merry Festivities and Fixes!


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