News Displaying 1 to 10 of 80  I got this image from pixiv.
This artist's profile is well-worth a browse.
Check out his page on the site as well.
I wish we could see an image from this artist, showing some Alliance ships or machines fighting with Dai-X, but that seems not to be the artist's style. This is good. Check this out:
Star Fleet Termoid Soldier - X-Bomber T pose test render STL - YouTube  When the youngest family member has a cow protein allergy, chocolate Easter egg hunts become a bit difficult.
This year, we are having a series of Easter slug hunts...
Leelu really liked the little figure of Burpy that came with the megamorph blaster, so I'm tracking down the slug figures that were made in 2012-2015 which are much more accurate than the new ones.
I try to assemble them from all over the place and, in the weeks leading up to Easter, I hide them in and around the house.  Thanks very much to Dan at SFFB for sending me these images of a great build of the Moderoid Dai-X kit by David ...
I think that this is a brilliant shade of red that's been chosen and the paint has a really nice metallic effect.
For me, the amount of weathering and panel-lining is just the right amount too, which, I always find to be a very difficult balance to strike.
It would be really good to see more projects from this fleeter!  The site has had a few tweaks and updates ...
If you're logged into the forum, the site will let you know on the homepage (next to your avatar) if you have a private message notification.
Meanwhile, the article comments will try and find a separate avatar for your username.
It works a little bit like a gravatar setup but it serves up some actual images from Star Fleet, based on a very simple algorithm. I found an X Bomber Encyclopaedia for sale here on yahoo auctions ...
It looks to be in a heck of a lot better condition than the last one that I saw: great for its age, in fact.
I've not seen any of the Showa sketch and colouring books in a good while.
I know that there are a couple of rarer ones that I don't have scans for on the website.  The Wand Company's TOS tricorder has been in the pipeline for a long time.
It got delayed with the 'global pandemic' and then they seemed to have a bit of a re-think about what the product should do.
In any event, it's close to getting released.
It's very rare that you see what I would call 'proper' merchandising for Star Trek, or for anything else, now.
Diamond Select, Master Replicas, NECA, Triforce have all either fallen by the wayside or long-since stopped doing replicas for anything: whether it be Star Trek, Halo, Portal, Gears of War etc.
The economics don't work anymore, unless it happens to be a really iconic item, and 3D printing has come along to fill the gap.
In the meantime though, X-Fighter Multiplayer is coming along ...
All four ships are now operable via whatever input devices you select in the options menu, which was something that I was originally happy to implement further down the line.
I planned to have it initially so that ship 1 was locked to keyboard and ship 2 was locked to controller 1, with ships 3 and 4 being AI, but that whole approach was going to make it complicated to get other things done with it.
Leelu has decided that the blue ship is 'her' ship, which is adorable.
Next areas of focus are: finishing off the weapons and the instrumentation.
The ships also require shields, as the X-Fighters are a bit too fragile at the moment.  As development on X-Fighter multiplayer moves along (a bit slowly), I have been watching some walkthroughs of the alpha demo of Jazz Jackrabbit 3: a game that Epic Megagames couldn't seem to manage to release.
.png) Done
- Fixed a little glitch in Wingblade's missile system
- Improve tank <-> turret matching logic
- Deathball logic improved
- Main menu ship preview logic improved
- Additional colour variants for Alliance construction drones ...
- Improvements to Skull player ship
Skull sprite scaled down 25%
Rear lasers - blue (Skull), green (Azuris)
- Player-2 ship: Sylph, undergoing major reconstruction ...
3x primary and secondary weapons:
Guns improved, lasers added
Guided missiles and positron beam added
Rear-firing guns
Improved instrumentation
Shields and afterburners
- Menu colour changeable via options menu
In Progress
- X-Fighter multiplayer prototype/alpha
- Improve assault tractor logic ...
- L16 - Grey heavy bombers with hoverfans and Minelayers
To-do
- Megacarriers
Implement green variant
Re-instate neutralaser weapon
Match deployed fighters to carrier
- L16 Boss - Death-X Transforming Type
Progress animations and weapons
- Various escape pod types with rotation
.png) I got back to working away at the X-Fighter multiplayer feature the last couple of days ...
For the game to understand what to do if a fighter hit point is destroyed, it had to know whether that player ship is enabled in the first place, and whether it's under AI or player control.
So I expanded the options menu so that this info can be set in the configuration file, and then the game can read that information back out.
So the 'prototype' of this multiplayer mode is probably going to be more fully-featured than I had in mind when I set off.
The options menu has had a few tweaks.
In the end, I want the options menu to integrated into the main menu, rather than it being a separate screen.
That would be very elegant.
I might give that a try in the following version.
I had a tweak on with the Fusion runtime's display and performance options and it runs very smoothly with vsync turned on, so that is enabled by default.
I'll put a hotkey on the main menu so that it can be turned off, in case it causes someone problems.
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