News Displaying 88 to 97 of 127 I've spotted these settings before, but I hadn't made the connection that they could be used to push back on DDoS attacks:
phpBB • Specific ACP Load Settings: exactly what do they do?
You can throttle the number of sessions, which would mostly impact non-legit users anyway, if we received however-many thousands of sessions our resource allocation was able to handle last time, again.
It limits the demand on the server and keeps the site online - even if the forum is messed on with again.
I thought this info might be useful for any PHPBB admins who happen to pass by.
Congratulations to user: Gumboots for getting to the bottom of how those settings operate. Star Fleet Teams has been pushed back by 1 week to 20:00 UK time on 30th October, rather than the 23rd, due to a scheduling conflict.
I will update the main Star Fleet Teams page accordingly.
If this creates a conflict, let me know and we'll move it until we hit on a time that works for everyone that wants to join.  GVZtz1uakAAAFAd.jpg) I'm sure I came across twitter user: LunoriqreZX before.
They seem to be quite a fan of Star Fleet.
Their AI images of Princess Keeli and Lamia have been added to the fan artwork section.
On a completely different subject, I'm looking for a replacement for our SLIR online image resizer script because that script hasn't been developed in many moons.
It doesn't have any capability in the area of webp or avif formats that we see more-and-more of.
The 'alternatives' that I'm finding all seem to demand PHP 8+, so I'm gradually increasing the PHP version on the server and seeing what breaks first.  I'm sure I've come across this blue outline of X-Bomber before, but more recently, I came across the outputs from Illustrator, showing the process of making it, along with a very nice and useful graphic of the X Bomber logo.
I see that the creator has a redbubble, featuring this and other designs.  Found on nitter, this is an AI enhancement of the often-seen publicity shot of the X-Bomber studio model.
The enhancement process is quite striking and it gave me a very strong Chris Foss vibe.
At the same time, it seems to have introduced a few features that don't make perfect sense.
It makes you feel like you're looking at an Escher when you examine it more closely.  While things are quiet on the Star Fleet front, I wanted to share with you a website that I came across the other day while browsing around about the subject of Y2K futurism.
Deadnet Internet Services
Your pitstop on the Information Superhighway!
This site looks as though its design has been more-or-less untouched since 1999. It certainly has the turn-of-the-century website feel and yet it even now has a very active forum and IRQ full of very friendly people.
Also the internet radio stations are great.
I've been listening to the TechnoBase FM station a lot. It helps move the day along and, with the announcers being German, I can practice my German a little as well.  I set up a Star Fleet Teams for 23rd Oct at 20:00.
It's an hour-long Teams call for Star Fleet fans to catch up and chat on about whatever.
Please use this link to join the meeting, nearer the time.
You can join the group, to get future notifications directly, and get more info via the Star Fleet Teams page.
If anyone would like to join, and can't make it, please let me know and I'll see about shifting it around.
I wanted a 'Teams' logo for the Star Fleet Teams page, but the actual logo design is so bland, that I decided to throw my own one together based on the old MSN Messenger logo.  With all the work that got done giving the site selectable themes and colours, I thought the available selection could be expanded.
I sometimes miss my old Tripod site from about 2003. I based the colours for it on the Subaru Impreza WRC.
I went over to archive.org and some old files that I had lying around to reconstruct the look of it.
I'll add it to the theme select page once I've tested it a bit more.
In the meantime, try it out by clicking here.  The topic of the series Tugs came up in conversation the other day.
It is Thomas the Tank Engine but set in a harbour.
I see that, since the other year, when I tried to find this series for my daughter, the show is now available from archive.org.
The video quality is pretty OK: better than VHS, which is all that was previously available, and you can play the files directly from the site or download them as a torrent etc.
With almost all the shots containing water, I think the show would've benefitted a lot from having been shot at 120fps high speed, and being slowed down to 24fps: as lots of shots in Thunderbirds were, in order to make the water look like a large, slow-moving body of water.  The train job is getting back on the rails.
I want to use the existing mechanism for spawning the Alliance space trains on levels 5 and 14 as the basis for the trains inside the level 16 Alliance fortress.
That way, there's just one set of code and objects doing it all.
The space train mechanism that was upgraded back when level 14 was being done has been improved quite a bit so that the space trains can overlap eachother.
A lot of bloat has been taken out of it too.
That was needed before it can be extended to do the level 16 bit.
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